Entity asset created for a solo 2 month game-development course project named Outbreak 1919 - developed in Godot 4.3.
Due to time constraints, the walker and runner variants ended up looking pretty much the same with the main distinction being their headwear. Originally the plan was to have the runner variant look more like a late-war “stormtrooper”, equipped with leather-patched trousers and tunics & perhaps a gasmask to help with visual distinction. But a simple hat with some strong contrast red-black colouring was all that was achieved before the project’s deadline.
Given the limited time and a desire to create all in-game assets, all rely on little texture-work; diffuse and specular colours with some glossiness tuning to help distinguish organic from metallic materials.
Made in Blender.
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